Poor thing, it seems it really hurted him to insist so much with downvoting everything, taking the time to do it. He felt heartbroken when he read one of these rant honest "reviews". We also have a kid downvoting all posts here. Defeated him 2 times, the 3rd he killed my party with one-hit-death powers.įanboys must be swearing by now with their typical ironic smile. Want a spoon of squaresoft? try battling Jinx in Monstro town. Why would developers add more frustration to an already frustration-based genre like this instead of letting us save whenever we want? - the answer is artificial difficulty. Save points are a very STUPID idea on RPG's. This was not possible back then so I would have to start over from the last save point which was way back and god forbid that I miss a save point. Thanks to the emulator, I had a snapshot save to quickly choose another path (going to the map and buy stuff before battle). I was left in battle without supplies so I lost it. Example: boss battle in the cloud kingdom you are chasing the bad guys, fall from the castle to a cloud with two jump platforms to choose, one takes you to the map the other takes you to the cloud city again problem? going back to the city in that moment triggers the boss battle. Let's not start talking about those unexpected battles at the end of a dialog or cutscene. I don't like that, even with save snapshots, its cheap, its lazy development. can you imagine playing that back then without save snapshots?. Save points? yeah but what about those pre-battle dialogs and such? so much wasted time sometimes you have to battle some unfair bosses over and over again because of the difficulty spikes (because you lose). Better use the emu's quicksave snapshots or you will abandon this game instantaneously. Not fun and could cause abandonment.ĭifficulty spikes are horrendous and you are not given any warnings causing frustration when you are defeated by a sudden overpowered foe. You just have to start wandering on the last places you visited to unlock a dialogue that will unlock the next location. It happens a couple of times in the game. ![]() The game starts good, its a straight line to follow, progression is OK until. Breaking the flow of the game making you get stuck. It suffers from something that I HATE on videogames and that its "guess what you have to do next". I still don't know if this was made on pupose to sell nintendo power magazines (back then) or they honestly thought this was fun. Back then, you wouldn't be so lucky, having to either bore yourself to death searching for those by yourself possibly abandoning the game, OR buy a gaming magazine to know the answer. Naturally I just wasted 3 minutes trying to honestly figure out where those invisible flags were and then went to search for the places on internet. You were expected to have to go back and search the whole world map, and many, like me, may not recall where such "wooden flower" was. Take into account its the whole game map, not only an area. For example, a mini quest given by 3 ghosts that hide "3 invisible flags" in determined parts of the whole world map with cues like "its behind a wooden flower". It has those "game hours fattening" that many games use still in these days. Jumping from one vine to another in the cloud kingdom is a hard task that you will have to repeat a dozen of times. Jumps are difficult to make since the view angle is not easy for these kind of mechanics. "isometrical 3D" should never be mixed with platformers on 2D games, especially if those games are RPG's. Since this game is kind of a sacred cow to so many so called "gamers" out there, I decided to play it. I thought it was going to be a good old rpg experience, I couldn't play it by the time it came out back then because I owned a sega megadrive.
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