I think the skins such as m16 vietnam and a few SMG's that have luminous open sights are the most useful - that's a skin that helps and doesn't just change the look. Ultimately - I can't see myself and I don't look at teh weapon - I look down the sights and around me. They fit char's that wear the vosh uniforms (which I rarely play). It was really only the 9mm that I was looking for, and was happy to get it after so long, but I've probably used it twice, as I think my favourites are the swat and synthwave 9mm's. I'd like to get vosh for the new nailgun, as it appears to be a stock texture and has no skins to disguise it's plastic looking ugliness. I open and recycle them if it's an item I don't have (the last was the 9mm and recently got one for the paid weapons) - I heard there was a limit at 50ish crates (I noticed that 53 I wouldn't get any more, last year or so) - so I hoard tokens instead and wait for new weapons to see if I can get vosh skins / rae's precious, not skulls, dress. Originally posted by Aya Shameimaru:I think Sharpshooter can get away with the "do x headshot damage" in KF1 since the game was a much slower pace okay fineАвтор сообщения: MochanWhat are you doing with Dosh Crates if you don't need trash skins? Thus at this point the only prupose of perk lvl up trainer maps (include pool, cube, erm mario room, and the normal perk lvl up trainer map) are just for lazy people or people strapped for time (i mean really really strapped for time that you cannot even afford 1 hour a day let alone 1 hour a week). Perk lvl trainer maps in KF1 were more useful than in KF2 b/c of the stupid mandatory objective requirements where in KF2 you can lvl up just by playing the game and killing zeds (not even you can pretty much just spam heals as medic too). You all just ♥♥♥♥♥♥♥ missed the entire point though ![]() ![]() Originally posted by (TF2SP) Hotwheels:it is when you needed to get both to lvl up when now it's a give or take on either or (damage or X objective and you don't need a certain requirement of X damage or X kills / X objective in order to lvl up to the next lvl).Įxample would be welding on support I think Sharpshooter can get away with the "do x headshot damage" in KF1 since the game was a much slower pace okay fineĮXCLUDING SHARPSHOOTER (because the fun police is here)Īll other perks you had to a certain amount of X objectivesĭamage and objective in KF1 in order to lvl up (even though sharp you can still dealt X damage you still would've had to have gotten X headshots regardless so if you got X damage you'd have to wait for the headshots objective to catch up). Lmao it is when you needed to get both to lvl up when now it's a give or take on either or (damage or X objective and you don't need a certain requirement of X damage or X kills / X objective in order to lvl up to the next lvl). Using perk weapons as demolitionist, berserker and firebug are a bs requirement. Con este vid podrás subir en la dificultad más alta (Infernal) incluso si eres nivel 0 con el mapa KF-RemillyTestMap. Using perk weapons as demolitionist, berserker and firebug are a bs requirement. Healing people as medic is a bs requirement. So getting headshots as sharpshooter is a bs requirement. WebKf2 super perk training how to One of the last games today, I did the usual - jumped in as swat on first wave to get the free armour and then realised. Other than that, they're really cheap to use and don't help people get better at the game. Is it really just non existent in this game inb4, yes I have a VAC ban. But in the entire time ive played this game I dont feel like ive ever come across a cheater. Aim bot like crazy and was openly saying he was cheating, at that point I was sort of turned off by the game. Only way i'd see them being useful is if you wanted to grind prestiges and literally only had 1 hour a month to play. One of my first memories of playing Killing Floor 1 was joining a server and someone was CLEARLY cheating. So in a way they were useful but no they're past their prime. Plus lvling up was made much easier with the addition of perk skills at every 5 lvls. Killing Floor 2 Hit 25 in 3 mins with this map. ![]() Now the requirements are optional and you don't need to kill 7.5 million stalkers or earn 1 billion damage points to lvl up. Killing Floor 2 Super Perk Training V8 Download. Such ones were the kill X stalkers and X damage as a command, which in KF1 commando was pretty much what you'd get if you play as swat in KF2 in terms of damage and usefulness. Some were easy while others, especially the zed specific or damage specific requirements, were lengthy and took too long. During gamepaly she will pause the game when she does so you can read and understand before continuing. The Trader will explain features of the game with pop-up texts and narration. It is a modified version of Survival Mode with only two waves and no Boss. You vouldn't lvl up until you had the requirements met. The Training Floor is a short tutorial added to Killing Floor 2 with the Bulls-Eye update. Originally posted by (TF2SP) Hotwheels:They're a necessary evil that is now more evil than necessary.īefore in KF1 they needed to be used because all perks had b.s.
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